SIGHCI123 Symposium
Date
Friday May 11, 2007.
Place
AIST Tokyo Water Front (11th Floor of the Bio-IT Research Bldg.)
http://unit.aist.go.jp/waterfront/en/index.html
http://unit.aist.go.jp/waterfront/en/index.html
Organizer
SIG on Human-Computer Interaction (SIGHCI),
Information Processing Society of Japan (IPSJ).
Information Processing Society of Japan (IPSJ).
SIGHCI123 Symposium Committee
(Symposium Chair) Hisashi Aoki, Toshiba Corp.
(Program and Publication) Makoto Shin-nishi, Ricoh Co. Ltd.
(Local Arrangement) Takuichi Nishimura, AIST, Yoshiyuki Nakamura, AIST
(Program and Publication) Makoto Shin-nishi, Ricoh Co. Ltd.
(Local Arrangement) Takuichi Nishimura, AIST, Yoshiyuki Nakamura, AIST
Advanced Program :
* Talks and discussions will be performed in Japanese (except the Invited Talk), however, it can be in English if the speaker prefers.
* Talk titles in English are tentative, unofficial and subject to change.
* Talk titles in English are tentative, unofficial and subject to change.
10:00am - 11:00am OPENING TALK
1. Revisiting HCI Research on Interactive Systems
Kumiyo Nakakoji, SIGHCI Chair/SRA-KTL/Univ. of Tokyo.
Kumiyo Nakakoji, SIGHCI Chair/SRA-KTL/Univ. of Tokyo.
11:15am - 0:30pm SESSION - Interaction Design: Theory and Practice 1
2. Quantitative Study on the Effect of Animated Media on Experiential Cognitive Tasks
Muhd Dzulkhiflee Hamzar, Shun'ichi Tano, Mitsuru Iwata, Ichino Jyunko, Tomonori Hashiyama, The University of Electro-Communications.
Muhd Dzulkhiflee Hamzar, Shun'ichi Tano, Mitsuru Iwata, Ichino Jyunko, Tomonori Hashiyama, The University of Electro-Communications.
3. Origin and Evolution of Wiki
Koichiro Eto, National Institute of Advanced Industrial Science and Technology, The University of Tokyo.
Koichiro Eto, National Institute of Advanced Industrial Science and Technology, The University of Tokyo.
4. Bringing Round-robin Signature to Computer-Mediated Communication
Takeshi Nishida, Takeo Igarashi, The University of Tokyo
Takeshi Nishida, Takeo Igarashi, The University of Tokyo
0:30pm - 1:50pm LUNCH BREAK
1:50pm - 2:40pm SESSION - Interaction Design: Theory and Practice 2
5. Author's intention-based repainting system for the color-blindness
Moeru Masuda, Ken Wakita, Tokyo Institute of Technology.
Moeru Masuda, Ken Wakita, Tokyo Institute of Technology.
6. Target-Keyword Inference from Closed Captions on Video Bookmarking Search
Masayuki Okamoto, Toshiba Corp.
Masayuki Okamoto, Toshiba Corp.
2:55pm - 4:10pm SESSION - Interaction Design: Theory and Practice 3
7. Commutents[TM]: Communication Support System through Blog and Video Contents
Hideki Tsutsui, Tomohiro Yamasaki, Koji Urata, Toshihiko Manabe, Mika Fukui, Toshiba Corp.
Hideki Tsutsui, Tomohiro Yamasaki, Koji Urata, Toshihiko Manabe, Mika Fukui, Toshiba Corp.
8. Using Priorities of Ingredients for Interactive Cooking Recipe Search
Hidekazu Shiozawa, Yusuke Mitamura, Tamagawa University.
Hidekazu Shiozawa, Yusuke Mitamura, Tamagawa University.
9. Editable Web Browser: Edit-and-Propagate Operation for Web Browsing
Satoshi Nakamura, Takehiro Yamamoto, Katsumi Tanaka, Kyoto Univ.
Satoshi Nakamura, Takehiro Yamamoto, Katsumi Tanaka, Kyoto Univ.
4:25pm - 5:40pm SPECIAL KEYNOTE PRESENTATION
10. Users, participants, and members: Social science and the design of public space interactive media
Elizabeth F. Churchill, Yahoo! Research.
Elizabeth F. Churchill, Yahoo! Research.
Historically Human Computer Interaction has drawn on cognitive models of human information processing. The focus of this approach is the individual “user” at the interface. However, in recent years the growth of interactive digital media and social networking sites has led researchers to turn to a view of “the user” as part of a social and cultural context, and to draw on theories that address social and cultural aspects of human action and interaction. In this talk, I will illustrate how we drew on both cognitive and social interaction theories when designing the installation of a number of interactive community displays in public places. While the underlying technology remained the same for each installation, social and cultural aspects of settings inspired the provision of different interactive interface elements. Through description of this work, I will illustrate how socially oriented experience- and activity-based theories of interaction drove the design and evaluation of the technology, and illuminated our understanding of interactive media sharing in physical and digital public places. I will end with discussion of how these grounding theories and principles are being drawn on as part of the emerging area of Media Experience Research.